
Cinematic audiobook for kids, ages 4–10
THE GREAT ADVENTURE CLUB, BOOK ONE
Zarah, and the
Mystery Beneath the Waves
In this audiobook adventure, you will join Zarah and the crew of the Crimson Clipper on a thrilling journey beneath the sea—where a secret map, an ocean in distress, and a mystery deep below set the stage for something extraordinary.
An audio adventure they’ll beg to hear again.

Cinematic audiobook for kids, ages 4–10
THE GREAT ADVENTURE CLUB, BOOK ONE
Zarah, and the
Mystery Beneath the Waves
In this audiobook adventure, you will join Zarah and the crew of the Crimson Clipper on a thrilling journey beneath the sea—where a secret map, an ocean in distress, and a mystery deep below set the stage for something extraordinary.
An audio adventure they’ll beg to hear again.
Audio Cinema,
it’s theater for your ears
This fully produced audiobook adventure delivers nearly two hours of high-adventure storytelling—with voice actors, cinematic music, and immersive sound design. It’s an audiobook and much more, it’s Audio Cinema.
What You Are Getting
Ages 4-10
Loved on Repeat
Full Cast
High Adventure
Fully Sound Scored
Interactive
Immersive Sounds

5.0 reviews from parents like you
From Fellow Adventurers

Travel, Solved!
The Great Adventure Club gathers young adventurers from across the universe. Every mission asks something real of them: courage, cleverness, kindness, grit. And every chapter brings them closer to what it means to truly be an adventurer.
If you’ve found this page, maybe you’re one of them.
PREVIEW SELECTED CHAPTERS
Listen to these short sneak peeks of selected chapters to get a sense of the experience.
Make sure your sound is on and turned up!
High Adventure Story
Built by Parents
Content Safe
Screen-Free
Ad-Free
Meet Your Crew
These are some of the remarkable characters you’ll journey with in Season One. Each one shaping the mission in ways you won’t forget.

Captain NightJar
Captain of the Crimson Clipper and Zarah’s guide in Nordengate. Steady and seasoned, he’s
here to help her navigate the seas ...and what lies beyond.

Zarah
A proud member of the Ignosi tribe, Zarah begins her first mission as a leader—where every
choice matters and
everything is at stake.

Embertice
Leader of the Great Adventure Club and keeper of its oldest secrets. He sees Zarah’s
potential, and calls her to lead when it counts most.
The Five Tribes
Which will you be called to join?
Each tribe of the Great Adventure Club embodies a core virtue—one that helps our members grow into their fullest selves.
Ignosi

(ig-no-see)
The Tribe of Wisdom
Seeks truth to guide
others and solve what
others can’t.
Tenaz

(ten-az)
The Tribe of Tenacity
Pushes forward when things get tough—and
never gives up.
Penseur

(pen-soo-er)
The tribe of Creativity
Imagines new paths,
clever tools, and bold
new ideas.
Yon Gan Dee

(yawn-gone-dee)
The Tribe of Bravery
Faces fear with steady hands—and stands up for
what’s right.
Karuna

(kah-roon-ah)
The Tribe of Compassion
Feels deeply, helps quickly,
and brings
people together.

Why We Made
The Great Adventure Club
We built The Great Adventure Club to give kids meaningful stories they’ll love—and parents something they can trust. No ads. No junk. Just great, exciting adventures that spark curiosity, courage, and connection, in kids and the families who love them.

What Kids Take With Them
The Great Adventure Club is built on values and discovery. From emotional growth to ocean knowledge, here’s a glimpse at some of the skills and values kids take away from Book One: Zarah and the Mystery Beneath the Waves.

Compasses
Understanding direction and the tools we use to find our way.
Learning focus: orientation, mapping

Tides
Why the ocean rises and falls, and how this rhythm shapes life on Earth.
Learning focus: moon cycles, ocean science

Navigation
Learning to find your way—From starboard to true north.
Learning focus: orientation, vocabulary

Compassion
Seeing others with kindness—and acting to help when it matters most.
Core values: empathy, service

Honesty
Speaking the truth, even when it’s hard. Being yourself, not perfect.
Core values: integrity, self-awareness

Courage
Facing the unknown, standing up for what’s right, even when you're scared.
Core values: bravery, growth mindset
The Great Adventure Club
Limited Hard Back Print Edition
Coming soon, limited print edition of the great adventure club, including new original, hand drawn illustrations, by Elaine McGrath

Join the Wait List
Have Questions?
Here are answers to some of the most frequently asked questions
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How long can I access book one with my purchase?Once you purchase, you’ll have lifetime access to Book One through our online audio streaming. Just log into your account anytime to listen.
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What ages are best for this content?This is a true family adventure—fun for parents and kids alike. The interactive elements are especially tuned for kids ages 4 to 10, but the story itself is designed to be enjoyed together, no matter your age.
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Is it hard to listen to? How do I access the story?Not at all! Just log into your account, go to your dashboard, and click the link to the Book One Player. You can stream the full story right from your phone, tablet, or computer—anytime, anywhere.
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How do the interactions work? Is this like a 'choose your own adventure'?Not exactly. The story doesn’t change based on what you say—instead, it invites kids to interact at key moments by saying something out loud or choosing between options. Think of it like Dora the Explorer: your child hears a prompt, responds out loud, and becomes part of the adventure. Parents are encouraged to join in too—it’s more fun together!
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Is this going to scare my kids? Is it scary?No—it’s not scary or violent. The story is full of high adventure and explores meaningful themes like courage, teamwork, and character. Some moments are intense, but everything is age-appropriate and thoughtfully crafted. It’s designed in the spirit of classic kids’ storytelling—like the best of the 1980s—where the stakes feel real, but the heart is always in the right place.
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Is this a standalone book or part of a bigger series?Book One is just the start. The Great Adventure Club is designed to grow with your child—something they can enjoy at age 4 or 5 and continue exploring for years. We’re building an immersive world with more books, stories, and interactive experiences to come. This is only the first chapter of the adventure.
